What Console Makers Could Learn From PC Publishing 29/05/2010 | David
Consoles have become the undeniable kings of hardcore gaming over the last decade. Almost every triple A game that lacks VALVe's logo or falls into the strategy and adventure genres has been optimized, coded, and designed to be played with a controller on a television. When coupled with the erosion of previously PC-exclusive advantages such as prac [ ... ]
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