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| InFamous |
| Review (Cont.) |
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All of this is further supplemented by a mercifully generous checkpoint system; another aspect of open world games frequently missing. You won't ever have to worry about being kicked halfway across the city and forced to retread once-covered ground after failing a mission. These kinds of Grand Theft Auto-like annoyances are nonexistant in Infamous. Instead of punishing players, Sucker Punch makes sure that you're always right in the action -- these guys clearly did their homework.
And rest assured, the action is fun. There is a visceral thrill that you get from unleasing (for good or for ill) a flurry of electricity upon the denizens of Empire City, and obviously, this was Sucker Punch's focus. The fact that this thrill is maintained over the course of the game's duration is a testament to its exceptional design.
In light of everything, I guess the fact that Infamous' story is less-than-gripping is rather beside the point. You won't love Infamous because it tells the story of how everyday bicycle courier, Cole McGrath dealt with a sudden influx of superpowers, you'll love it because it's the closest you'll ever come to fulfilling your superhero fantasies; and I suppose that's all we can ask for in a video game.
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